To add a SConnector to the system, you must have either system-wide SC privileges or admin privileges on an SC. When you add a new SConnector, that SConnector will be available to every user who adds or edits an application within SCInterface. The following table describes the meaning of each field used in adding a SConnector.


FieldDescription
SConnector NameThe name used to identify the SConnector within SCInterface.
VersionThe version number you would like to give this SConnector. You may choose to have the version number correspond with the game server's version number.
Default ExecutableThe name of the target executable for this program (assumed to be in the application's home directory). The SConnector start script will use this value to start the server. On a per-application basis you may specify the absolute path to the executable, if it differs from this standard.
CategoryThe category of the SConnector (GameServers, WebServices, Servers, etc).
Default PortThe default port that new applications of this type should listen on. This may be changed on the application level if desired.
PlatformThe platform on which programs of this type will run.
ParentThe SConnector from which to inherit macros, config tokens, startup parameters, and alter configs.
Optional Fields
Scan Port
Scan CommandThe qstat command to run for applications of this SConnector type.
Private PatternString to look for in the output of qstat to see if the server is private. In most cases, this will include "password="

To add a new SConnector to the system:
  1. Click the "Admin" tab.
  2. Click the "SConnector Admin" tab.
  3. Click the "Add New SConnector" tab.
  4. Enter the information for the new SConnector into the fields provided.
  5. Click the "Add SConnector" tab. A success or failure message will display on the page.

Example

Example: Adding a SConnector
Adding a SConnector to SCInterface.


Related Topics:
Editing a SConnector
Deleting a SConnector